6 releases (breaking)
0.18.0 | Mar 5, 2024 |
---|---|
0.17.0 | Nov 10, 2023 |
0.16.0 | Oct 30, 2023 |
0.15.0 | Aug 21, 2023 |
0.1.0 | May 3, 2023 |
#2100 in Game dev
5,798 downloads per month
Used in 6 crates
(via bevy_mod_picking)
74KB
1.5K
SLoC
A raycasting backend for bevy_mod_picking
that uses bevy_mod_raycast
for raycasting.
Usage
If a pointer passes through this camera's render target, it will automatically shoot rays into the scene and will be able to pick things.
To ignore an entity, you can add Pickable::IGNORE
to it, and it will be ignored during
raycasting.
For fine-grained control, see the RaycastBackendSettings::require_markers
setting.
Dependencies
~38–77MB
~1M SLoC