33 releases (16 breaking)

0.17.0 Feb 23, 2024
0.16.0 Nov 10, 2023
0.15.0 Oct 30, 2023
0.9.0 Jul 18, 2023
0.1.0 Jan 22, 2021

#59 in Game dev

Download history 2136/week @ 2024-01-31 1679/week @ 2024-02-07 1734/week @ 2024-02-14 2727/week @ 2024-02-21 2752/week @ 2024-02-28 3275/week @ 2024-03-06 2709/week @ 2024-03-13 2571/week @ 2024-03-20 2664/week @ 2024-03-27 2768/week @ 2024-04-03 2422/week @ 2024-04-10 3730/week @ 2024-04-17 2760/week @ 2024-04-24 2325/week @ 2024-05-01 2272/week @ 2024-05-08 1893/week @ 2024-05-15

10,100 downloads per month
Used in 18 crates (11 directly)

MIT license

185KB
1K SLoC

bevy_mod_raycast

A small Bevy plugin for mesh raycasting.

CI docs.rs crates.io

reflecting_lasers example

Getting Started

Using the Raycast system param, you don't even need to add a plugin, you can directly raycast into the ECS:

use bevy_mod_raycast::prelude::*;

fn my_raycast_system(mut raycast: Raycast) {
    let ray = Ray3d::new(Vec3::ZERO, Vec3::X);
    let hits = raycast.cast_ray(ray, &RaycastSettings::default());
}

Bevy Version Support

I intend to track the `main` branch of Bevy. PRs supporting this are welcome!
bevy bevy_mod_raycast
0.13 0.17
0.12 0.16
0.11 0.9 - 0.15
0.10 0.8
0.9 0.7
0.8 0.6
0.7 0.4 - 0.5
0.6 0.3
0.5 0.2
0.4 0.1

Dependencies

~39–78MB
~1M SLoC