#module #garrys-mod #glua #gmod #server-plugin

nightly gmserverplugin

Library for accessing the Lua state in Garry's Mod server plugins

3 stable releases

2.0.1 Jan 27, 2022
1.0.0 Oct 27, 2021

#125 in FFI

21 downloads per month

MIT license

14KB
255 lines

gmserverplugin

This is a utility library for making Server Plugins that access the Lua state in Garry's Mod.

Currently, accessing the Lua state from a server plugin before it has been created yet requires hooking various internal functions to "steal" the Lua state pointer once it's been initialized. The problem with this is that if two server plugins do this, they'll end up changing the assembly of the function and the signature to find that function will no longer work.

There's a simple solution, but we can safely assume that the request will never be fulfilled. If it is, this repo will be archived for obvious reasons.

In the mean time, I have created this statically linked hacklioteque that will handle all the bullshit for you. You can use this library in any language you want, as long as it supports FFI with C.

Important Notes

  1. This library is NOT thread-safe. Do not call any of these functions outside of the main thread.
  2. Be careful with managing your state between map changes. You should test this thoroughly. Callbacks will still fire between map changes. You cannot unregister callbacks.

Signatures

If the signatures in this library are outdated, please let me know or submit a PR - the signatures can be found here.

Usage

If you're not using Rust, you can download a precompiled static library from the releases page.

Events

There are three events you can hook into.

Event Description
newstate Called when the Lua state is created and we have a pointer to it.
At this point, the Lua state is completely naked - no libraries have been loaded, no Lua scripts have been executed.
before_init Called before includes/init.lua is executed.
At this point, stuff like SERVER and NULL have been defined in the global state.
after_init Called after includes/init.lua is executed.
At this point, we've loaded all the Lua extension in Garry's Mod into the Lua state. The gamemode will be loaded shortly after this event.

Rust

Cargo.toml

[lib]
crate-type = ["cdylib"]

[dependencies]
gmserverplugin = "*"
# OR
gmod = { version = "*", features = ["server-plugin"] } # The gmod crate will re-export gmserverplugin for you with the `server-plugin` feature. https://github.com/WilliamVenner/gmod-rs

lib.rs

extern "C" fn newstate(lua_state: *mut std::ffi::c_void, iluainterface: *mut std::ffi::c_void) {
    println!("newstate");
}

extern "C" fn before_init(lua_state: *mut std::ffi::c_void, iluainterface: *mut std::ffi::c_void) {
    println!("before_init");
}

extern "C" fn after_init(lua_state: *mut std::ffi::c_void, iluainterface: *mut std::ffi::c_void) {
    println!("after_init");
}

#[no_mangle]
unsafe extern "C" fn CreateInterface() -> *mut std::ffi::c_void {
    gmserverplugin::init(); // This will hook the relevant functions, if not already

    gmserverplugin::newstate(newstate); // Register a callback that will be called when the `newstate` event fires.
    gmserverplugin::before_init(before_init); // Register a callback that will be called when the `before_init` event fires.
    gmserverplugin::after_init(after_init); // Register a callback that will be called when the `after_init` event fires.

    // create an IServerPluginCallbacks instance and return a pointer to it
    // you'll probably want to use cxx for this!
}

C++

extern "C" {
    extern "C" typedef void (*Callback)(void* lua_State, void* ILuaInterface);

    void init();
    void newstate(Callback);
    void after_init(Callback);
    void before_init(Callback);
}

Dependencies

~4–10MB
~104K SLoC